VI Demogroup - STR Industria Post Mortem
|STR: Industria was a demo meant to be an introduction of our demogoup called "Volumetric Illusions" to the Portuguese
It's basicaly a fly-by on a flat-shaded scenario.
Why make a simple "fly-by" demo ?
WWhen I contacted filami in order to form the
VI demogroup, I had no idea about his skills regarding computer graphics, on
that time, of the time he would
require to implement any given feature into a graphic engine.
The comcept itself was simple : A fly by
through a industrial flat-shaded scenario.
Even with zero experience and working via internet (only meeting face-to-face on the demoparty itself), The Team was able to start and complete a project from scratch, which was possible due to filami's firm dedication to the project.
We were even able to make 2 more scenes on the party place (the 1st and 2nd scenes) and put them on the demo. The coordination between the graphics and music (previously made) was also done at the party place.
We made a good introduction of ourselves to the Portuguese Demoscene comunity.
We learned that technology is not everything :)
Unexpected bugs that could compromise the demo occoured on party place.
There was also some pressure , due to time constraits, to make the extra
scenarios in time of the compo submission .
There was also a lot of detail that was modeled but it was not properly explored (the viewer could not enjoy those details while watching the demo = wasted time )
|With this demo we have indeed learned alot regarding the difficulties and faults in our development process as well as knowing the way to improve in the future.|