STR: Industria was a demo meant to be an introduction of our demogoup called "Volumetric Illusions" to the Portuguese
demoscene.
It's basicaly a fly-by on a flat-shaded scenario.
Why make a simple "fly-by" demo ?
WWhen I contacted filami in order to form the
VI demogroup, I had no idea about his skills regarding computer graphics, on
that time, of the time he would
require to implement any given feature into a graphic engine.
Besides, I had at that time, almost zero skill regarding the texture
creation and Unwarping process. The only skill that I had that was up to the
task was the modeling of raw geometry, on Wings3d.
So the only choice that was possible to take in order to have a demo ready
to show at Inercia Demo Party 2003 (ID03), was to make the demo as simple as
possible,technologically speaking. The only thing where we could strech it
were the models we used on the presentation.
Thanks to the implementation of the LUA scripting language, the demo
building process was very flexible and made the development time smaller.
The comcept itself was simple : A fly by
through a industrial flat-shaded scenario.
The music was provided by filami himself. |
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The GooD
Even with zero experience and working via
internet (only meeting face-to-face on the demoparty itself), The Team was
able to start and complete a project from scratch, which was possible due to
filami's firm dedication to the project.
We were even able to make 2 more scenes on the party
place (the 1st and 2nd scenes) and put them on the demo. The coordination
between the graphics and music (previously made) was also done at the
party place.
We made a good introduction of ourselves to the
Portuguese Demoscene comunity.
We learned that technology is not everything :)
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| The Bad
Unexpected bugs that could compromise the demo occoured on party place.
There was also some pressure , due to time constraits, to make the extra
scenarios in time of the compo submission .
The implementation of features that were not planed were also an issue. If they were planed,
we could make a better use of them.
There was also a lot of detail that was modeled but
it was not properly explored (the viewer could not enjoy those details while
watching the demo = wasted time )
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